No. Enc.: 1 (1d3)
Movement: 120' (40')
Armor Class: 4
Hit Dice: 7 (x2 – see below)
Attacks: 3 (2 tentacles, bite)
Damage: 1d6, 1d6, 2d10
Hoard Class: VI
The bearsharktopus is a mutant conglomerate of three aggressive Ancient creatures: the body of a grizzly bear, the head of a great white shark, and the tentacles of a giant octopus. It is unknown whether it’s a genetic experiment run amok or a result of typical Mutant Future mutation. The bearsharktopus is typically found near large fresh-water rivers and lakes where it feeds on fish and waterfowl. But the bearsharktopus is a ravenous carnivore, so it will also feed on any living thing that ventures into its territory.
The bearsharktopus first attacks with its two tentacles for 1d6 hit points damage each. Upon a successful hit, a tentacle will grasp and crush a victim for 1d6 hit points of additional damage on each successive round. For each tentacle that has grasped a victim, the PC suffers a cumulative attack penalty of –1. (See the Octopus, Giant entry in the MF rulebook, pg. 87, for more information on tentacle attacks.) The gaping maw of a bearsharktopus is to be feared and avoided since a successful bite attack will deal 2d10 hit points of damage to the unfortunate victim.
Because of its increased constitution mutation, the bearsharktopus never tires or weakens. The Mutant Lord should also multiply the creature’s hit dice roll by 2 when determining hit point totals. (For example, a hit dice roll of 35 would be doubled for a final hit point total of 70.) However, the bearsharktopus developed without ears or a sense of hearing, so the creature suffers from the sensory deficiency (deafness) drawback. Therefore, it’s fairly easy to sneak up on one or avoid it. But if it spies a PC, it’ll never give up until it catches and devours them.
Mutations: increased constitution, sensory deficiency (deafness)
NOTE: This creature was inspired by this blog post at Boing Boing. Once I saw it, I just had to hammer out some stats for it.
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