Sunday, October 31, 2010

[Festival of Fright] Savage Menegerie: The Great Pumpkin

No. Enc.: 1
Alignment: Chaotic
Movement: 180' (60')
Armor Class: 3
Hit Dice: 13
Attacks: 3 (2 claws,bite)
Damage: 2d6/2d6/2d8
Save: L7
Morale: 10
Hoard Class: XXII

The Great Pumpkin is a giant plant mutant worshipped by Pumpkin Men (MF rulebook, pg. 90). It is unknown if The Great Pumpkin is a godlike deity, a supernatural entity, or just a unique gargantuan creature. Regardless of its background, The Great Pumpkin is a monstrous entity that is as evil as it is large. Only one has ever been encountered in the Mutant Future.

The Great Pumpkin is well over 20 feet tall, made up of ropy, throny tendrills and vines, topped by a large pumpkin head. It attacks with two claw-like hands for 2d6 hit points each. It can also bite with a thorn-laden mouth for 2d8 hit points of damage. The Great Pumpkin can also fire a devistating blast of radiation from its gamma eyes for 9d6 hit points of radiation damage.

The Great Pumpkin is found only in pumpkin patches, usually near the lair of Pumpkin Men. It is said that the rituals and chants known by Pumpkin Men will call forth The Great Pumpkin, but only at midnight during the Festival of Fright. Pumpkin Men offer up sacrifices to The Great Pumpkin to curry favor and protection. If a party encounters a Great Pumpkin, they will also have to deal with the 5d6 Pumpkin Men followers who have called it into existance.

Mutations: gigantism, natural vegetal weapons, optic emissions (gamma eyes)

3 comments:

  1. I was always told there are three things you don't discuss in polite company: Politics, religion, and the Great Pumpkin.

    Now I understand why...

    ReplyDelete

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