Spell: Chartreuse Chasm - *Chartreuse Chasm (Lesser)* Level: 4 Duration: 6 turns Range: 0 Once cast, this spell can be held in reserve for 1d4 turns per level of the caster. If it i...
Sunday, December 9, 2012
Savage Menagerie: Luminion
Movement: 120' (40')
Armor Class: 4
Hit Dice: 6
Hoard Class: None
A Luminion (loo-MIN-yun) is a vaguely humanoid-shaped swirling vortex of light and colors. They are usually found silently patrolling the ruins of high-tech research laboratories, military complexes and other Ancient structures that were designed with a high degree of security. It is believed that Luminions began "life" as holographic, light-based guardians that have somehow taken on a self-contained -- though mindless -- existence.
Because a Luminion is a light-based creature, it doesn't have a true "physical" form. It is unable to pick up and manipulate objects or interact in any meaningful way with the physical world. However, its structure can be "disrupted" by physical attacks, although a Luminion takes only half-damage from hand-held and ranged weapons. Energy-based weapons will do full damage, and any light-based attack (ie, lasers, photon grenades) will do double damage. Luminions are immune to heat and cold, and as they have no mind to speak of, they cannot be affected by mental attacks.
Luminions attack by means of an energy ray that emanates from its "hands." This burning laser-like ray will burn the victim for 5d6 hit points of damage. However, because the Luminion is using a portion of its own bodily energy to fire an energy ray, each shot will also cause 1d10 hit points to the Luminion as it drains itself for the attack. Making physical contact with a Luminion will also cause 5d6 hit points of heat damage, though this will not cause any "draining"damage to the Luminion.
A Luminion also has the ability to teleport from one point to another. This ability is not true teleportation, as the Luminion is simply moving at the speed of light to arrive at its new destination. This ability is only line-of-sight (the Luminion must travel in a straight line to an area it can "see"). A Luminion cannot pass though walls or any solid object to achieve this result. But if a mutant sees a Luminion in the distance, it's a safe bet the Luminion will be on them in a microsecond.
Mutations: teleport (special), energy ray