Transylvanian Adventures - I'm going to make a confession. While I was excited about Goodman Games Dungeon Crawl Classics RPG and the things I'd seen about it, I wasn't totally sold ...
Wednesday, January 30, 2013
[Korgothursday] Savage Menagerie: Bog Ghoul
Movement: 90' (30')
Armor Class: 6
Hit Dice: 2
Attacks: 3 (2 claws, bite)
Damage: 1d4/1d4/1d6 + special
Hoard Class: XII
Bog Ghouls are cannibalistic humanoids who lurk in the steaming, radioactive swamps dotting the blasted lands. These poisonous swamps were formed when fallout-laden rainwater filled the craters formed by the falling bombs that ended the world. Once human, Bog Ghouls have been twisted and malformed due to exposure to the fetid waters of these toxic wetlands. Bog Ghouls have a pale green tint to their skin, pointed ears, misshapened teeth, and yellowish eyes that seem to leer in different directions.
Bog Ghoul lairs are always found in radioactive hot zones where the background radiation ebbs at a Class 3 or better. Long-term exposure to this will do 3d6 hit points of radiation damage unless a save is made. Even a successful save will cause half damage. Exposure victims only need to check for this once per day. Bog Ghouls are immune to the blistering energies due to their reflective epidermis. Bog Ghouls will never be encountered anywhere in a radioactively "clean" area.
Bog Ghouls have a hunger for flesh -- human or mutant -- and will fly into a ravenous frenzy whenever fresh prey enters its lair. They attack with a pair of grotesque claws for 1d4 hit points each. They also bite for 1d6 hit points of damage. And, just like their namesake, the bite of a Bog Ghoul drips with a Class 11 paralytic poison. Failure to save versus stun attacks means that the victim is paralyzed for 2d6 rounds; a successful save still causes the victim's movement rate to be halved for 1d6 rounds. The frightening thing about the poison is that, even though the victim cannot move, they can feel everything as the Ghoul begins to rend, and tear, and feed.
Mutations: reflective epidermis (radiation), poison bite
NOTE: This creature was inspired by the post-apocalyptic, sword-and-sorcery cartoon "Korgoth of Barbaria." Let's see how much material a 22-minute pilot can provide us! Stay tuned for future installments of Korgothursday!