No. Enc.: 1
Movement: 120' (40')
Armor Class: 6
Hit Dice: 5 to 7
Attacks: 2 (fists)
Damage: 2d6, 2d6, disease
Hoard Class: None
When a large number of animals are slaughtered and gutted, hunters and butchers alike usually dispose of the internal organs into a charnel pit of some kind. Sometimes these cast-off tissues will fuse together and, when exposed to arcane radiations and toxic chemicals, a humanoid nightmare will rise from the depths.
An Organ Grinder is a human-shaped creature composed of various internal organs that have fused together: stomachs, brains, hearts, lungs, intestines, and various other cast-offs from meat-processing. An Organ Grinder varies in size, depending on the amount of tissues that were in the pit at the time of its resurrection, but they stand on average about 6 feet high. An Organ Grinder's surface is constant oozing and dripping with various fluids, blood, and ichors. The Organ Grinder doesn't speak or make any noise, except for the wet "sloshing" of its body as it lunges along. The Organ Grinder also reeks of decay and decomposition; its odor usually is detected long before the creature arrives.
The Organ Grinder is constantly in a state of agonizing pain as its nerve endings are on fire. (Imagine having all of your skin removed, your organs exposed, and being unable to scream.) Due to this, what little intelligence it may have is blinded by agony, and it lashes out in a constant insane fury at any it encounters. The Organ Grinder attacks with its two bulbous "fists" for 2d6 hit points for each fist.
Due to the rot and decay, there is a good chance (65%) that the Organ Grinder carries the Flesh-Eating Bacteria disease (MF rules, pg. 48). If so, upon a successful strike, a victim must save versus poison at a -3 penalty, or risk contracting the disease, which will slowly begin eroding parts of the body. There is a very small chance (only 5%) that the Organ Grinder may instead be infested with Rot Grubs (MF rules, pg. 93).
When an Organ Grinder is encountered, the most humane thing to do is to put it out of its misery as quickly as possible. While it "lives," it will rampage wildly, killing and infecting all in its path. Once destroyed, the charnel pit that spawned it should be set ablaze lest the same event occur again.
Sorcery & Sancity ~ The Public Domain Works Of Arthur Machen For Your Sword And Sorcery Campaign On The Dark Corner - *Lost Races From Beyond, Supernatural Artfiacts, Weird Cults,and murder all waiting for your PC's from the twisted imagination ofArthur MachenRight o...