No. Enc.: 0 (1d4)
Movement: 240' (80')
Armor Class: 7
Hit Dice: 2
Attacks: 1 (bite)
Hoard Class: None
The Jaggazz is a large donkey/mule hybrid beast of burden. Jaggazzes can be used to transport people and goods, or for other other feats requiring slow, methodical strength, such as plowing fields, turning a millstone, etc. However, the Jaggazz has a mutation that makes it useless to farmers and merchants -- but valuable to travelling performers.
The Jaggazz is constantly snickering, guffawing, and chortling with an almost humanistic laughter, very similar to that of the hyena. Anyone exposed to the chuckling of a Jaggazz for 5 minutes or more can be considered under "attack" by the Jaggazz' empathy mutation. (Treat the Jaggazz as having a WIL 10 for this attack.) A successful mental attack means that the victim is overcome by waves of fitful, hysterical, incapacitating laughter for 5 minutes. They will be unable to act, fight, speak, or do much of anything as they laugh uncontrollably as if the most hysterical thing they've ever seen had just occurred. After 5 minutes, the laughter empathy slowly wears off and the victim starts to regain his composure. The victim will not suffer any ill effects from this laughter other than the inability to act while in its grip.
The Jaggazz is prized by bards and travelling entertainers as it makes it much easier to entertain the sour wasteland denizens with one standing to the side of the stage. Without knowing the nature of the beast, the audience just assumes that it's frightfully entertained by the performance, tipping well and telling others to see the next show.
Mutations: empathy (hysterical laughter)